

But neither game’s story is the appeal of either to me: It’s their fun traversal and combat that interest me. The narrative wasn’t a big focus in my preview build, though, and the script is full of jargon that probably will only make sense once I play more of the game.Ī talking companion bonded to the player’s arm and hand is already an unexpected narrative coincidence between Forspoken and Atlas Fallen. That gauntlet has an amnesic spirit named Nyaal living inside it and is now trying to save the world from gods that have left it in desert-filled ruins. The basic premise is that player was a person from the lowest caste in this world’s society who was bonded with an ancient gauntlet. Based on my demo, I’m not fully sure what to expect from Atlas Fallen’s mysterious story yet.
